Tuesday, December 14, 2010

A Rudimentary Historical Context

The fluidity of the role of technology over time necessitates that my IP investigate the historical context of mechanized production and its juxtaposition with craftsmanship. With an eye towards this end, I re-read the ID history articles assigned in my Integrative Product Development course. I found three of particular interest, with the most recent being dated 1923. Quite obviously this needs to be extended to include more contemporary authorities-

John Ruskin, The Nature of Gothic (1853)
Proposed 3 Rules:
1. Never encourage the manufacture of any article not absolutely necessary, in the production of which Invention has no share.
2. Never demand an exact finish for its own sake, but only for some practical or noble end.
3. Never encourage imitation or copying of any kind, except for the sake of preserving record of great works.

" The demand of perfection is always a sign of misunderstanding of the ends of art."

"Imperfection is in some sort essential to all that we know of life. It is the sign of life in a mortal body, that is to say, of a state of progress and change."
"... the law of human life may be Effort, and the law of human judgement Mercy."

Ruskin largely argued that the value of an artifact lied in it's imperfections, not in its polished finish. He later defined his use of "invention" as the form, color, or engraving of exquisite items. These qualities were proof of the human expression that gave these items value, while imperfect, they spoke volumes in comparison to the stagnate manufactured item.
Most interesting for me is Ruskin's focus on human expression, via mistakes, rather than simply stating a supremacy of the human hand over technology. Instead he advocates that the empty object is as worthless as the empty man producing it, for he was "only a machine before, an animated tool"

Frank Lloyd Wright, The Art and Craft of the Machine (1901)
"The Machine is, in fact, the metamorphosis of ancient art and craft; that we are at last face to face with the machine- the modern Sphinx- whose riddle the artist must solve if he would that art live-"
"genius must progressively dominate the work of the contrivance it has created."

"The Machine is Intellect mastering the drudgery of earth.... its function ultimately to emancipate human expression!"

"It will clothe Necessity with the living flesh of virile imagination"

Wright's argument is in many ways the antithesis of Ruskin's; embrace technology and move beyond the drudgery of physical manufacture. The machine was the great democratizer, freeing craftsmen to move beyond the realm of mere utility. Wright also warned that the machine was capable of doing great good, but only in the right hands willing to use the technology to create a more beautiful world over a selfish desire to increase one's own leisure or wealth. In one sense, Wright is speaking to the change in making art to creating it, democratizing skilled craftspeople to the role of artist/designer.
Walter Gropius, The New Architecture and the Bauhaus (1923)
"The artist was a man 'remote from the world', at once too unpractical and too unfamiliar with technical requirements to be able to assimilate his conceptions of form to the processes of manufacture"

Gropius was a harsh critic of the art "academy" where mechanical skills of drawing or painting were taught under the pretense of creating professions. he argued at the time that such professions were imposters of the arts, no better than machines because while they possessed the necessary skills, they lacked a holistic understanding of the changing world around them. Quite the opposite of Wright, these individuals were too engrossed by the tools of expression to utilize technology's economy and efficiency: stalled, marveling at their own ideology-



Monday, December 13, 2010

New project abstract

Proposal Statement

How is digital fabrication renegotiating fine craft, from what could only once be described as priceless to a series of discrete mechanical processes? In this context how is the contemporary craftsperson defined?

Conceptual Investigation

What is digital “craft”? I want to explore the connections between the quantifiable digital elements and perceived notions of craftsmanship, maker, and creator. How must artists and designers redefine themselves as contemporary craftsman in the presence of automated prototyping/production/perfection? My research will also explore parallels with the early industrial revolution and the writings of its advocates and harshest critics. Within the broader context of art-making, I will use the development of the camera as a case study of technology necessitating conceptual renegotiation of artmaking (ie expressionism).

Final Form

Due to my prior work with process and meticulous attention to detail, it seems fitting that my explorations of contemporary craft should be two-fold: process and product. For the process portion I will design and construct a large scale 3d printer. In order to objectively examine what digital craft is, I must be able to remove myself from the physical process of making, while simultaneously gaining an intimate understanding of the digital elements at work. Many of the constraints I will use in the development of the Printer will be a direct result of the Product. Unlike available 3d printers, my design will utilize mortar to create a usable product, again in an effort to focus on the nature of craft. The final product will be a functional furniture object. I came to this decision because of the high level of interaction possible with a human-scale object, as well as the tactility and experience inherent with furniture. I will produce the same piece of furniture multiple times in an attempt to associate different digital qualities with the perceived notion of craftsmanship.

Andy would be proud

It's about time- Below is a letter sent to the Smithsonian Institute by the Warhol foundation. It's about damned time someone challenged the Catholic league!


Mr. Wayne Clough
Smithsonian Institution
SIB Office of the Secretary
MRC 016
PO Box 37012
Washington, D.C. 20013-7012

Dear Mr. Clough,

The Warhol Foundation is proud to have been a lead supporter of Hide/Seek: Difference and Desire in American Portraiture, but we strongly condemn the decision to remove David Wojnarowicz’s video A Fire in My Belly from the exhibition. Such blatant censorship is unconscionable. It is inimical to everything the Smithsonian Institution should stand for, and everything the Andy Warhol Foundation does stand for.

Although we have enjoyed our growing relationship during the past three years, and have given more than $375,000 to fund several exhibitions at various Smithsonian institutions, we cannot stand by and watch the Smithsonian bow to the demands of bigots who have attacked the exhibition out of ignorance, hatred and fear.

Last week the Foundation published a statement on its website www.warholfoundation.org, condemning the National Portrait Gallery’s removal of the work and on Friday our Board of Directors met to discuss the long-term implications of the Museum’s behavior on the Foundation’s relationship with the Smithsonian Institution. After careful consideration, the Board voted unanimously to demand that you restore the censored work immediately, or the Warhol Foundation will cease funding future exhibitions at all Smithsonian institutions.

I regret that you have put us in this position, but there is no other course we can take. For the arts to flourish the arts must be free, and the decision to censor this important work is in stark opposition to our mission to defend freedom of expression wherever and whenever it is under attack.

Sincerely yours,

Joel Wachs
President

Tuesday, November 30, 2010

The Dollhouse

After finnally getting a loaner laptop loaded with all my documents, I generated some models for DesignLab 1. Due to limited funding, the DesignLab would like to retain these objects for another 3 years, so I am forced to utilize the existing material and forms. These are the current storage options with a few additions:

Sliding Doors offer privacy for students to store in-process work that isnt necessarily ready for critique by other users of the space

Dividers to encourage organization and limit the size of projects stored. These will also help support the MDF and discorage warping(as visible in some of my photos) over time.






Wednesday, November 10, 2010

inspiration for collaboration

My research at DesignLab1 has been incredibly fruitful. One of the earliest and perhaps most obvious demands has been for versatility in design. A computer table may used as a dinner table or a workbench, or even a podium for displaying completed work. Work areas also have to incorporate multiple users in all of these situations.

Some of my early ideations are exploring the possibility of expandability. How can a singular table incorporate multiple work surfaces? How does a surface need to change from catering to a single user to a situation involving multiple users, or even no users?

Lighting also presents an interesting problem. The space currently utilizes a plug+play track lighting grid that should allow users to direct light where needed. Oddly enough, this never happens! Instead I've watched users move tables TO areas of light- A similar situation also occurs with the tables: While both the tables and chairs are on rollers, users will move several chairs to the tables, rather than moving the single table to the chairs. It's quite amusing to watch but also valuable insight into how the design semantics of the current furnishings are perceived.

Below are a couple of interesting youtube videos that address issues of scale in an interesting way.




It's a jungle in here!

Human Scale


Early sketches for Individual components left me dwelling on looming deadlines and pondering the "human condition" and what is means to design on a human-scale. Quite literally I ended up exploring the natural structures that have been designed within humans over thousands of years through Nature's trial and error. Here I've been working on an early prototype of a task lamp influenced by the anatomy of the human arm and shoulder. I purposely wanted to use a relatively weak material so I could force myself to design a functional structure that was as elegant as it was efficient.

I'm finding these lamps particularly inspiring given that foamcore is usually used to produce static models, and not incorporated into any type of mechanism for movement. I've also been pretty surprised at the rigidity of the structure given that the pieces are as thin as 3/8 inch and are up to 18 inches long!

I've ordered some fasteners from McMaster Carr and hope to resolve issues with the lamp shade soon after they arrive. Ideally the final design will be produced using black foamcore and aluminum binding posts. The shade will also incorporate a cylindrical vacuum-formed element to help reduce glare. Ideally, I would like to be able to produce these at or below a $10 material cost.






IP Proposal ...Lately

Focusing on “work” as a broad performative theme, I will investigate the necessary design elements for transforming workspace into workplace.

How do we define space as place? Space is almost purely physical, while place may be space within a definite context. Place cannot be defined solely by the objects within a space, it’s meaning and significance must also derive from the recurring or singular tasks performed within it. Do we really need another piece of office furniture? No, we need better designed and more versatile furniture. If an object can be become intrinsically tied to a performative act such as work and the definite space where this event occurs, it transcends the title of furniture and becomes a tool, an item crucial to a user’s identity and efficiency.

My design explorations will result in the construction of three complete (furniture, storage, lighting, etc.) work environments: Individual, Collaboration, and play.

The Individual subspace will focus on the human condition and the necessary design elements for productivity and focus during solitary work.

Collaboration will investigate the design considerations required for successful group based work.

Work as play examines the role unconventional (and often contradictory) elements of play can be utilized to increase productivity/creativity.

11G




Mah new Studio... since I was relocated a week ago-


Thursday, April 15, 2010

Architecture of Objects: Clock



Task 3:
Design a clock-

I designed 2. Shaun presented an early foam-core clock he designed and successfully marketed to MOMA (Museum Of Modern Art) immediately after assigning this task. Though my initial design utilized a white plastic as its primary material, I chose to also pursue a low-cost lasercut FoamCore iteration. Both designs were fairly comparable in cost, the primary design cost roughly $20, and the FoamCore iteration $15. Mass production and bulk material purchasing would easily cut cost down to roughly half, or $10 each.

Primary Design
Materials: White polystyrene, Polished Stainless Steel, (Supplied) Clock Mechanism



FoamCore Iteration
Materials: FoamCore, Clear Acrylic, Aluminum Sheet, (Supplied) Clock Mechanism


Architecture of Object: Ikebana

Task #2
Design an ikebana vase that utilizes 2 different materials in a novel way.

We observed an ikebana artist for an entire class to inform our knowledge of the history and practice of ikebana. The experience was essential when it came to the critique because shaun not only wanted a well designed and constructed vase, but a corresponding and equally beautiful arrangement. In my experience, the latter was much more difficult-


Sketchbook notes

Early Rhino Model
Dim: 3"x3"x9"

First Iteration: Rockite and Mahogany




Variation 1: Rockite and Basswood


Variation 2: Rockite with Iron Oxide, Clear Acrylic


Variation 3: Rockite with black mason stain, White Acrylic






Wood project #1: conceptual tool

We were were asked to create a tool of sorts with the following parameters:
  • Was not functional in a utilitarian sense
  • Had no physical reference to an already existing thing
  • Explored the concept of "tool"
  • Considered human interaction as essential in the understanding of "Tool"

I chose to focus on an object that inspires meditative thought and actions, not only by the end user, but my the act of making as well. For me these spheres are noumenon objects, known only in the mind and independent of the senses. As the creator of these objects I wanted to explore the concept of "the absolute" without directly or metaphorically referencing it visually. For me these objects are an exploration of perception; singularity and duality, scale, and time. The lack of direct visual references creates an external/physical interaction while intrinsically functioning as a microcasm of the universe from a human perspective.
Watching classmates interact with these objects was extremely rewarding. During critique, several individuals fell silent for the majority of the discussion,and simply turned one of the spheres over and over, losing themselves in thought and exploration.






Materials: Oak, Cast Resin, lemon oil and Beeswax finish

The blur

Having not updated my blog for the better part of the semester, I was surprised to hear from my folks that they had been checking my blog; regular enough in fact to complain that I wasnt posting anything new. So the next several entries are simply going to be my semester in retrospect, a blur of images that hopefully convey just how insanely busy this semester has been.

Supposedly classes ended yesterday, yet here I am not paying attention in class, making blog entries instead-

Friday, February 19, 2010

Lamp Revisited

Shaun emphasized revisiting our lamps during the last critique, substantiall effort went into producing the previous iterations and warranted seeing the project to a sucessful end. I Continued to explore the curved-folds and kept in mind the following:
  • The group was reacted much more positively to the folds running sideways rather than vertically.
  • Disguise the bulb, while maintaining accessibility.
  • Minimal Structure: How can the wireframe echo the folded curves while remaining unobtrusive and highly functional?
Final Lamp
Still debating about the Wire (White or Black?)

Architecture of Objects Lamp Display
1st Floor West Corridor Art & Architecture Building




Sunday, January 24, 2010

Do it again-

Crit with Shaun was on Tuesday and no one was really surprised when he asked everyone to do yet another iteration based on the feedback we received. I was satisfied with the shade I was able to construct and the clean lines of the curved folds. The wire structure on the other hand requires a bit more finessing. As the pictures show, the frame is visually too heavy and the support required for the shade could be accomplished with a much lighter frame.



Showing how the frame folds flat for efficient packaging

The class consensus seemed to be that the lamp was much more successful sideways- of course, how did I not know. When I look at it sideways, I think it looks like a piece of cheap, patterned wallpaper. It's going to be a long weekend of revision.

Wednesday, January 20, 2010

a little disappointed with Microsoft-

So the Firenze case was just announced yesterday and it's... reenvisioning television? Huh, a little underwhelmed, though what was I expecting " lets save the world/contribute to society's well-being"?

An interesting tangent: Apple is going to be at one of the upcoming career fairs at U of M-

Monday, January 18, 2010

Lamp Iterations

Of the sketch models I brought, I found the curved-folds and the pop-out diamond lamps the most promising. The shadows of the curved folds make for a surface that is visually interesting when the lamp is on as well as off. Simultaneously it also lacks a certain three-dimensionality; it is best viewed from a single direction and is quite unsightly from the sides.
The pop-out Diamond lamp appeals to me because of its simplicity. From the front, it appears to be a 3d half-diamond, but from the sides it is a simple 6x24 paper rectangle. The paper geometry also overs the wire structure and bulb completely. I have some reservations about its rigid looking aesthetic but otherwise happy with the paper shade's performance.
...

Full Scale Model (8x24x6)
Front


Side
...

Experimenting with Curved folds

1:4 Scale (Est. full size 12x18x4)
Front
Definitely needs less light to create dramatic shadows, kinda washed out here-

Back

Tuesday, January 12, 2010

Lamps Lamps Lamps

Architecture of Objects- Day 2

We were asked to produce 7 lamp sketch-models at 1/4 scale using only paper and wire. The final lamp must be constructed of no more than 2 square-feet of paper and 6 feet of wire.

There exists great value in design constraints and it is up to us to learn to "dance in our chains", or so we are told-




Thursday, January 7, 2010

New Year, New Schedule

Oh the joy's of pursuing multiple degrees! (Industrial Design/ Mechanical Engineering)

ME 211: Introduction to Solid Mechanics
ME 250: Design and Manufacturing I
ARTDES 300: Wood is Good!
ARTDES 300: (ARCH 557) Architecture of Objects
ARTDES 361: Penni Stamps Lecture Series 5
UC 215: Social Issues of South-East Asia